

#include "Wall.h"


Wall::Wall(){
	;
}

Wall::~Wall(){
	;
}


int Wall::getWidth(){
	return width;
}
void Wall::setWidth(int width){
	this->width=width;
}

int Wall::getHeight(){
	return height;
}
void Wall::setHeight(int height){
	this->height=height;
}

void Wall::update() {

}

void Wall::collide(ScreenElement* elem, Point puntoChoque) {

}

void Wall::draw(SDL_Surface* screen) {
	this->getShape()->draw(screen);
}

